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Six Flags Great Adventure
Six Flags Great Adventure & Safari
Jackson, New Jersey
 
 

Pokemon Go Player’s Guide to Six Flags Great Adventure

Six Flags Great Adventure is literally swarming with Pokémon! With five training facilities (gyms) and over 35 different Pokéstop scattered all over the park, Six Flags Great Adventure is one of the best places within a 50 mile radius to find and train all of your Snorlaxes, Jigglypuffs, and Ponytas. To assist you in your Pokémon training efforts, we’ve compiled a list of tips to help you level up as quickly as possible during your visit to the park.

Before You Arrive

  • Update your app. Make sure you have the most current version of the Pokémon app (currently 1.01). The newer version is more secure, and crashes less often.
  • Bring an external battery pack. Pokémon Go has been said to use a lot of battery life, but with a good external battery you should be able to keep playing all day.  
  • Set your phone to use as little battery as possible. Lower your screen brightness, mute the volume, and disable background apps. Turn off bluetooth and wi-fi. If your phone has a built in power saving mode, test it with Pokémon Go before you get to the park -- some people have found that it can interfere with the app.
  • Turn on the game's built in power saving mode. When in the game, click the Pokéball, click Settings, then check the box next to "Battery Saver." This will dim the screen on your phone whenever it is upside down (in your pocket).
  • Wear plenty of sunscreen. Nobody will be impressed with your skills as a trainer if you come home from the park looking like Crawdaunt or a Corphish.
  • Stock up on Poké-supplies. Make sure you bring plenty of Pokéballs, Great Balls, Master Balls, Incense, Lures and a (virtual) bag big enough to carry everything.

At The Park

  • Turn off augmented reality. AR makes the game more fun, but it also makes it harder to hit the Pokémon with your Pokéballs and it uses up more battery.
  • Visit every Pokéstop you see. You get 50XP for every PokéStop you visit, even if you don't pick up any items. 
  • Don't waste time at PokéStops. After you spin the sign you don't have to click all of the bubbles to claim your loot -- just click the (X) at the bottom to collect the items.
  • Keep only the Pokémon with the highest CP. Depending on how much you play, you will collect dozens of Pokémon during your visit. If you are running out of room, save only the Pokémon with the highest CP. Transfer the rest to the Professor.

Make the Most of Your Visit

  • Look for floating leaves. That's where you can find the closest Pokémon.
  • Keep an eye on the tracker. It's in the lower right corner of your app. It tells you how close nearby Pokémon are. Each footprint is approximately 100 meters.
  • Showering petals at a Pokéstop means that someone has activated a Lure! Head over to benefit from their generosity. Conversely, activate a Lure of your own at a Pokéstop and you'll be surprised at how many friends you make.
  • Use good Poké-targeting skills. The last thing you want to do when you're far away from home is waste valuable Pokéball. Always until the green, yellow or red target circle is at its smallest before you throw.
  • Did you miss? Grab that Pokéball! If you get it before it disappears it will be returned to your inventory.
  • Don't forget to go on a ride every once in a while

Exercise Safe Training Practices

  • Don't go into unauthorized areas. Under no circumstances should you go into any areas that aren't clearly open to the public. Don't go backstage, don't crawl past any barriers. It's a matter of safety*.
  • Don't try to collect Pokémon on rides. Besides the fact that it is really dangerous, you could lose your phone and that will be the end of your training for the day. Plus, if a Team Member sees you doing it (and they will!) you will be asked to leave the park.
  • Be aware of your surroundings! Always keep one eye on the path ahead of you.

Pokémon Gyms at Six Flags Great Adventure

  • BATMOBILE
  • Shuttle Turnaround
  • Golden Kingdom Sign (right past the 4 Tents)
  • BIZARRO
  • Safari Entrance

Pokéstop at Six Flags Great Adventure

  • Golden Kingdom Entrance (boardwalk side)
  • Ninja Stone (in between Golden Kingdom entrance and Twister)
  • Green Lantern
  • Parachutes
  • SUPERMAN
  • Dare Devil Dive
  • Houdini’s Great Escape
  • Showcase Theater Clock
  • Old Chiller Hands Building (listed as “Attack on Titan Hands Building")
  • DARK KNIGHT
  • GOTHAM CITY Park – BATMAN Exit
  • Nitro Entrance
  • Congo Rapids
  • Looney Toons Seaport
  • Granny’s House Toon Museum
  • Skull Mountain Waterfall
  • Jolly Roger
  • Air Jumbo
  • Big Wheel
  • THE JOKER (Listed as “Six Flags Caste” – Fort Independence)
  • Grandstands (section along the water where the fireworks were)
  • Fountain
  • Trenton Solider Statue
  • Pittman’s Tavern (Next to GR & strollers / entrance to employee path)
  • Ticket Booths (listed as American Flag Detail)
  • Safari Discoveries
  • Kingda Ka
  • Plaza de Carnival
  • Looney Tunes Water Tower (Bugs Bunny National Park)
  • Bugs Bunny National Park Sign
  • Tango
  • El Diablo (Listed as Rolling Thunder)
  • El Toro Entrance
  • El Toro Station
  • Plymouth Rock Assurance Arena (right side)
  • Runaway Country Sign on the Western Stage (listed as the Sky Ride)
  • Wild Bill (Inside Best of the West)
  • Log Flume

*Six Flags did not choose or otherwise select the placement of any Pokéstops or Gyms within our park. While we are very glad to have you play during your visit it is important that you stay safe at all times. Pokéstops and Gyms located in inaccessible, off limits or unsafe locations are not included on the list shown above and we've requested to have them removed from the game for your safety. Do not attempt to access Pokéstops or Gyms in non-guest areas or you will be asked to leave the park. Pokémon and Pokémon character names are trademarks of Nintendo.

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